Saudi-Backed Studio Announces Arabian Fantasy Co-Op Action Game 1001 Threads of Mizan

The game’s combat reportedly blends Kingdom Hearts-style fast, flashy action with a Souls-like emphasis on pattern recognition and dodging, signaling a hybrid combat feel rather than a pure action or RPG system.
Players control three distinct heroes—Yusra (relic hunter with a bow), Malik (heavy warrior), and Sufyan (pirate with a whip blade that can attack in area), designed to synergize during boss encounters in co-op.
The carpet traversal system is described as a core, mechanically meaningful feature rather than a gimmick, with flying carpets integral to both traversal and combat.
Boss design emphasizes scale, featuring named colossal foes such as Nazjush and a Sand Knight, with Najou described as a fallen Jinn princess; these battles are framed as screen-filling, co-op boss challenges.
The project is led by MBC Game Studio’s CEO Daniel Engelhardt and COO Trevor Williams, assembling a global team from BioWare, Hi-Rez, Ubisoft Montréal, and Bungie, underscoring Saudi-backed ambition for an lore-rich, high-end AAA title.
MBC Game Studio has announced 1001 Threads of Mizan, a co-op action-adventure game that blends Arabian folklore with blockbuster game design Noisy Pixel. The title, announced at Gamescom Opening Night Live, will launch simultaneously on PS5, Xbox Series X/S, Nintendo Switch 2, Steam, and Epic Games Store — though no release window has been set. Players control three heroes who must coordinate to defeat massive jinn bosses in a world inspired by One Thousand and One Nights, complete with flying carpets for traversal and combat.
The game is led by industry veterans from BioWare, Bungie, Ubisoft Montréal, and Hi-Rez, assembled by MBC Game Studio's CEO Daniel Engelhardt and COO Trevor Williams CineLinx. Combat mixes Kingdom Hearts-style flashy action with Souls-like pattern recognition and dodging, positioning it as a hybrid that demands both reflexes and strategy.
Players command Yusra, a relic hunter with a bow; Malik, a heavy warrior; and Sufyan, a pirate wielding a whip blade that strikes in wide arcs Final Weapon. Each hero plays a distinct role, designed to synergize during co-op encounters. Their abilities must chain together to topple screen-filling bosses that scale beyond typical action games, rewarding coordination over solo button-mashing.
The carpet traversal system isn't window dressing — it's mechanically central to both exploration and combat Morning Star. Players use flying carpets to navigate the sprawling Arabian fantasy world and weave through boss arenas, making them essential tools rather than cosmetic flourishes. This design choice keeps movement fresh across co-op encounters.
Boss encounters feature named, screen-filling foes including Nazjush, the Sand Knight, and Najou, a fallen Jinn princess Nordic IGN. These battles center on a war between human and jinn realms, drawing directly from Arabian mythologies rarely seen in AAA games. The narrative spine is guided by Shahrazad, a narrator figure who shapes the storytelling around each encounter.
MBC Game Studio's debut marks Saudi Arabia's push into high-end game development, assembling a global team of AAA veterans to deliver both spectacle and depth Noisy Pixel. The game's emphasis on Arab-centric storytelling and diverse mythologies positions it as a potential flagship for cultural representation in blockbuster games. With its ambitious scope and cooperative focus, 1001 Threads of Mizan has become a standout reveal at major gaming events.
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