Sony Reaffirms Plan to End PlayStation Physical Game Discs by 2028 Amid Digital Shift

In the quarter ending June 30, 2026, Sony disclosed that physical software revenue was roughly $128 million, digital software revenue was about $1.2 billion, add-on content totaled $1.83 billion, and PlayStation Network services brought in about $1.3 billion.
Fan backlash includes a Change.org petition that has more than 350,000 signatures and plans for a week-long protest by players avoiding PlayStation platforms.
Sony has publicly indicated it is not seeing any impact on its business yet from moving toward a digital-first model.
Existing disc-based games can continue to be manufactured and reordered after the transition, while new releases will not receive the same disc-based treatment.
Sony will stop making physical discs for new PlayStation games in January 2028, and it is not backing down. During a July 31 earnings call, CFO Lin Tao broke weeks of corporate silence to confirm the company would press ahead despite fierce fan backlash, saying Sony "cautiously considered this, and we came to this conclusion" Press Start.
The numbers explain why. In the quarter ending June 30, 2026, digital downloads made up 82% of full-game unit sales on PlayStation. Physical disc revenue was about $128 million. Digital software and add-on content combined for over $3 billion OpenCritic.
Lin Tao addressed the disc phase-out during Sony's Q1 FY2026 investor Q&A — the first time a Sony executive had spoken publicly about it since the July 1 announcement. She pointed to a broad industry shift as the core reason. "The digitalization of content overall has been progressing," she said. "It's not just for PlayStation, but for all kinds of content" Dark Horizons.
Tao acknowledged that players feel strongly but did not offer any concessions. She said Sony understands "those emotions" and wants to consider community feedback, but the 2028 plan stays in place. Sony also said it sees no impact on its business from the backlash so far El-Balad.
The backlash began the same day as Sony's announcement. Jade Pearce, CEO of Canadian retailer PNP Games, launched the "Don't Kill the Disc" petition on Change.org on July 1. It crossed 250,000 signatures within nine days and hit over 352,000 by August 1 DL Compare.
Game preservation group Does It Play? went further. It called for a week-long "economic and gameplay blackout" — dubbed #PSBlackout — urging players to keep their PlayStation systems off for the entire week of August 23. The group said ending physical discs "feels like the last straw" after a string of decisions it says show Sony is "completely out of touch" with its community Press Start.
Games already released before January 2028 can still be manufactured and reordered on disc after the cutoff. Only new releases will lose physical editions. Sony is also exploring "code-in-a-box" options — physical store boxes containing a printed download code — to keep some retail shelf presence OpenCritic.
Critics say the code-in-a-box format is a hollow substitute. Boxes with download codes cannot be resold, lent, or traded in. The UK's Digital Entertainment and Retail Association called Sony's decision "a triumph of corporate convenience over consumer choice" Dark Horizons.
Sony's Q1 FY2026 results lay out the financial case clearly. Physical software brought in about $128 million for the quarter. Digital software added roughly $1.2 billion. Add-on content — DLC and microtransactions — contributed $1.83 billion. PlayStation Network services added another $1.3 billion on top DL Compare.
With physical discs making up such a small slice of revenue, analysts see the transition as financially inevitable. Sony's overall operating profit for the quarter jumped 40% year-over-year to about $2.9 billion. For now, discs are a shrinking cost center — not a lifeline Press Start.
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